A new India mobile gaming revenue forecast gives a clearer view of where users may go after real-money rummy, poker and fantasy contests lost their old shape. Naavik’s July 13 summary of MIXI Global Investments’ India State of Play report says mobile gaming revenue, excluding real-money gaming, generated about $1.1 billion in 2025 and is projected to reach $2.4 billion by 2029.
That matters for rummy-game.com readers because the search habit has not disappeared. Users still look for competitive mobile games, cricket-linked play, rewards, wallets and familiar brand names. The difference is that more of that demand is now being redirected toward non-RMG games, subscriptions, ads and in-app purchases rather than deposit-led contests.
What changed
The report was authored by Naavik for MIXI Global Investments, powered by Sensor Tower, with support from AppsFlyer and insights from Google. Its public summary says India has more than 600 million active gamers, over 2,000 gaming companies and about 130,000 professionals across game development, LiveOps, services and infrastructure.
The Times of India reported on July 10 that combined in-app purchase and advertising revenue is projected to rise from about $1.1 billion in 2025 to $1.5 billion in 2026 and $2.4 billion by 2029. Exchange4media’s coverage added that advertising remains more than one-third of industry revenue and that early post-RMG signals point to higher interest in strategy and simulation games.
Why it matters for players
Former rummy and fantasy users are not all looking for the same replacement. Some want competitive thinking without cash stakes. Some want cricket scores, live streams and team-based engagement. Others simply want a familiar mobile loop that does not ask for deposits or withdrawals.
- Strategy games may attract users who liked planning in fantasy sports or card games.
- Cricket games and live-score apps can serve match-day intent without paid-entry contests.
- In-app purchases are different from real-money gaming, but users should still check spending controls.
- Ads, coins and subscriptions should be explained clearly so users do not confuse them with cash winnings.
How brands may respond
Gaming brands are likely to describe products more carefully in the next phase. The safer positioning is around social play, esports, live content, virtual items, subscriptions and skill development. Rummy and fantasy brands that still rank for old APK or withdrawal searches need current pages that explain what is active now and what has changed.
For related reading, use our India online gaming rules explainer, the fantasy cricket APK download safety guide, and our real-cash rummy app download guide before treating an app page as current.
What users are searching next
The likely searches include “India mobile gaming revenue”, “RMG ban impact on gaming”, “non real money gaming India”, “rummy alternatives without cash”, and “fantasy cricket app after ban”. The practical question is whether the app clearly separates entertainment spending from any money-game promise.
Sources used for this update: Naavik’s public summary of MIXI Global Investments’ India State of Play report, The Times of India report on the $2.4 billion forecast, and Exchange4media’s report on non-RMG mobile gaming and ad revenue.